Who actually attacks the player while sleeping is determined in part by where the player sleeps. See list below:ġ) Inn.5%Ģ) Dungeon.75%ģ) Draugr Cave.75%Ĥ) WinterHold College.15%ĥ) Jorrvaskr Comapnions Hold.5%Ħ) Players Home.10%ħ) Any other place.20%Īdditionally, as stated earlier, the player can designate any six locations in the game as safe for sleeping using the MCM Menu. Sleeping Encounters start off with a likelihood of 3% to 75% depending on where you are sleeping. The mod is a lightweight and minimal scripting. Immersion is greatly enhanced since now you know that will need to make sure you are properly rested before setting out on an adventure. Obviously, this will benefit those that use a "needs" mod that requires sleeping. Further, there is a way to mark up to 6 locations as safe for those players that use custom homes. Of course, homes are safe haves and excluded. This adds a risk to any time you sleep in the game. This is a standalone of one our most prominent features from our main mod (prior to being completely pulled from our main mod, and given extra special treatment). NOTE: This feature is no longer included in our primary Sands of Time mod.
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